For most of its life, Square Enix used an IP address ban system to keep the experience localized to Japan. It’s the first and only MMO in the main series, released in Japan in 2012. Fitbit Versa 3ĭragon Quest X isn’t a bad game, but it’s a bit of a dud when it comes to ranking all of the mainline titles. It’s such a standard application of the gacha formula that you know from reading this whether you should touch it yourself or not, but I did, and, for now, until I flame out on it, I’m having a genuinely good time with it.įind me on Twitter: A My Time With Dee Dee Game by Sade: A My Time With Dee Dee Game by DigitallyDownloaded. Dragon Quest Tact is, realistically speaking, probably the closest we’re ever going to get to it. I’ve been waiting for Square Enix to come up with some kind of new take on that formula ever since. It was a simple little strategy game – almost chess-like in execution – and it was a delight to play, as simple as it was. I am reminded of a little DSiWare game that Square Enix produced many years ago for that humble download platform: Dragon Quest Wars. An expected disappointment, but one nonetheless. Nonetheless, Dragon Quest is known for its fun stories, and this is a disappointment. I understand why mobile developers don’t put much energy into the narrative – it’s “dead time,” in that while people are paying attention to a cut scene or narrative sequence, they’re not in a place where they can spend money – and I know that seconds count here. Likewise, the story does nothing interesting. They’re not strictly necessary to make progress through the game but… you’re going to want the monsters. It doesn’t take long to realise that those special “10 pack draws”, which feel so good to open are going to be impossible to fund on any regularity with the kind of rewards earned from in-game play. There are, of course, plenty of irritants. Really, at this point developers in this space have the formula down to a “T” – they know exactly what works, what doesn’t, and how to get the player base spending without feeling too drained for little gain. The monsters are nicely drawn and keep their personalities from the main games, and battles are nice and brief, as you’d expect from a mobile game. This system works just fine in the context of a mobile game, and is really just a variation on the exact kind of combat system of Fire Emblem Heroes. Each monster has a few special abilities to draw on, of course, and is given a ranking from “F” through “A”, with the higher-ranked monsters more powerful (and also harder to get via the gacha system). Your goal is to recruit a wide range of monsters and then battle through endless levels of enemies in small, skirmish-level battles of a few combatants per side. That’s exactly what Dragon Quest Tact has done, of course. And “wide variety of X” is always something that you can easily convert into a gacha-style collectible game. For one thing, one of the strengths of the series over all these years has been its wide variety of cute, charming monsters. As a casual interest game, though… it’s a lot more difficult of a proposition, as these games are fundamentally endless in scope, and are incredibly slow-going unless you’re willing to commit to them.Īnd yet, despite myself, as a long-time Dragon Quest fan, I’ve downloaded Dragon Quest Tact… and down the rabbit hole I’ve gone again.ĭragon Quest does have a number of features that makes it ideal for adaptation to a gacha game. When viewed as an entire hobby in themselves, spending money on them and the rewards that you get back out of them start to make sense. If you ask me, gacha games like Fire Emblem Heroes and this here Dragon Quest Tact work best when they’re hobbies in their own right. I avoid these games simply because I don’t have the time to dedicate to these things that will allow me to get value back out of them for the time and money investment.
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